The Lords of Atlanta's Heat Index — September 2026
The Lords of Atlanta's Heat Index
May 2026 June 2026 July 2026 August 2026 September 2026

The Heat Index is a monthly ranking of spicy old school cards, powered by the Lords of Atlanta's proprietary play-state algorithms, a rigorously engineered, data-driven, peer-reviewed system that is definitely not just two guys naming old school Magic cards. These are cards that have seen recent play, cards that consistently show up in spicy decks, or cards that should be considered for more play.

This Mo. Last Mo. 2 Mo. Ago Mos Card
Edition
Peak
1 94 N/A 4
Rabid Wombat ▲
Legends
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Rabid Wombat

In a huge surprise, Rabid Wombat leaps from #94 all the way to #1. A 0/1 body on its own, it gets +2/+2 for every Aura attached to it and keeps vigilance no matter how big it gets — stack a couple of auras on it and it becomes a genuine threat that can still hold back on defense.

1
2 16 35 16
Knowledge Vault ▲
Legends
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Knowledge Vault

Climbing from #16 to #2, Knowledge Vault lets you quietly stash cards off the top of your library for later, then cash them all in at once by discarding your hand and drawing everything you've saved up. It rewards patience: the longer you let it sit, the bigger the card-advantage swing when you finally pull the trigger. There's a rumor it can do even more.

1
3 61 N/A 3
Instill Energy ▲
ABU
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Instill Energy

Up from #61 to #3, Instill Energy is a cheap enchantment that untaps its creature every upkeep and lets it attack the turn it comes down. On an attacker that's already doing work, it effectively doubles your combat math; on a mana creature or a tapper, it doubles your utility instead. There are powerful creatures out there whose effects can be doubled, or even tripled.

3
4 51 23 11
Juxtapose ▲
Legends
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Juxtapose

Rising from #51 to #4, Juxtapose forces an exchange of your biggest creature and artifact for your opponent's biggest of each — which is either a huge blowout or a total non-event depending on what's actually on the battlefield. Best held until an opponent has already overcommitted their best threat, so you're the one walking away with the better end of the trade.

4
5 N/A N/A 1
Lifeblood ●
Legends
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Lifeblood

New to the index at #5, Lifeblood turns every Mountain your opponent taps into a single point of life for you. It's slow and does nothing on its own turn, but against a red-heavy table leaning on Mountains for burn and aggression, the life just keeps trickling in and can outpace their clock over a long game.

5
6 21 N/A 2 Killer Bees ▲
Legends
6
7 19 N/A 7 Skull of Orm ▲
The Dark
7
8 59 N/A 2 Word of Command ▲
ABU
8
9 82 N/A 3 Eye for an Eye ▲
Arabian Nights
9
10 45 6 4 Farrel's Mantle ▲
Fallen Empires
6
11 84 28 4 Lesser Werewolf ▲
Legends
11
12 66 N/A 6 Colossus of Sardia ▲
Antiquities
12
13 40 N/A 2 Fallen Angel ▲
Legends
13
14 42 10 3 Triassic Egg ▲
Legends
10
15 72 N/A 4 Inferno ▲
The Dark
15
16 67 N/A 5 Nova Pentacle ▲
Legends
16
17 95 43 9 Ashnod's Altar ▲
Antiquities
14
18 25 50 16 Living Plane ▲
Legends
1
19 78 3 3 Voodoo Doll ▲
Legends
3
20 100 N/A 2 Candelabra of Tawnos ▲
Antiquities
20
21 15 N/A 3 Eater of the Dead ▼
The Dark
15
22 22 N/A 7 Aisling Leprechaun –
Legends
22
23 38 N/A 2 Xenic Poltergeist ▲
Antiquities
23
24 7 N/A 7 Diamond Valley ▼
Arabian Nights
7
25 58 2 11 Primordial Ooze ▲
Legends
2
26 17 27 13 Enchantment Alteration ▼
Legends
1
27 85 N/A 4 Aerathi Berserker ▲
Legends
27
28 37 N/A 5 Power Surge ▲
The Dark
28
29 83 N/A 3 Artifact Possession ▲
Antiquities
29
30 62 N/A 7 Land's Edge ▲
The Dark
30
31 81 N/A 4 Titania's Song ▲
Antiquities
31
32 10 13 17 Evil Eye of Orms-by-Gore ▼
Legends
6
33 11 N/A 2 Sorrow's Path ▼
The Dark
11
34 55 N/A 6 Drop of Honey ▲
Arabian Nights
34
35 70 N/A 5 Amnesia ▲
The Dark
35
36 57 49 15 Gauntlets of Chaos ▲
Legends
2
37 27 N/A 6 Banshee ▼
The Dark
27
38 31 24 4 Powerleech ▼
Antiquities
1
39 47 14 19 Personal Incarnation ▲
ABU
7
40 5 N/A 7 Elephant Graveyard ▼
Arabian Nights
2
41 2 36 3 Reset ▼
Legends
2
42 8 N/A 2 Bone Flute ▼
The Dark
8
43 43 N/A 3 Gaea's Liege –
ABU
43
44 92 N/A 2 Khabal Ghoul ▲
Arabian Nights
44
45 89 N/A 5 Planar Gate ▲
Legends
45
46 53 N/A 6 Martyr's Cry ▲
The Dark
46
47 29 47 5 City of Shadows ▼
The Dark
21
48 71 N/A 6 Tracker ▲
The Dark
48
49 46 9 12 Bottle of Suleiman ▼
Arabian Nights
9
50 75 48 25 Illusionary Mask ▲
ABU
2
This Mo. Last Mo. 2 Mo. Ago Mos Card
Edition
Peak
1 29 18 3
Reincarnation ▲
Legends
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Reincarnation

Jumping from #29 to #1, Reincarnation sets up a nasty bit of insurance: target a creature, and if it dies this turn, its owner gets to bring back any creature card from their graveyard instead. Used offensively it's removal with a mean little rider; used on your own guy, it's a way to trade up when you know a fight is coming. Either way, it rewards players who are already thinking a full turn ahead of the board.

1
2 36 N/A 2
Reset ▲
Legends
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Reset

Climbing from #36 to #2, Reset is the kind of card that rewards patience: for two blue mana, cast it during your opponent's turn after their upkeep and untap all your lands. That means you can hold up your full mana on their turn to threaten a trick or a counterspell, and still walk into your own turn with every land ready to go. It's a way to play as if you had double the mana available, which is exactly the sort of quiet efficiency this format keeps rediscovering. Some decks like this one a little too much, allegedly.

2
3 32 32 5
Fungal Bloom ▲
Fallen Empires
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Fungal Bloom

Settling in at #3 after sitting at #32 the past two months, Fungal Bloom lets you pump spore counters onto any Fungus you control for two green mana. It's a build-around piece more than a standalone threat — pair it with Thallids or other spore-synergy creatures and it turns into a genuine engine, but on its own it's just a very patient enchantment waiting for its moment. Some players swear this does more than it looks like it does.

1
4 40 40 3
Disharmony ▲
Legends
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Disharmony

Rocketing from #40 to #4, Disharmony is a combat trick with teeth: cast it before blockers are declared, and you rip an attacking creature away from your opponent entirely, untapped and under your control until end of turn. The catch is that "until end of turn" part — you have to give it back, so the real skill is picking a target that won't survive to be returned, not just grabbing the biggest thing swinging at you. Trade it into a blocker, point it at your opponent's face, or better yet, feed it to a sacrifice outlet before the turn ends and suddenly "borrow" becomes "keep." Some players swear this trick does more than it looks like it does.

4
5 N/A 46 6
Elephant Graveyard ●
Arabian Nights
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Elephant Graveyard

Rounding out the top 5 is a bit of a sleeper: a colorless-mana land that doubles as insurance for your pachyderms, letting you regenerate a target Elephant on demand. It cracked the top 5 this month after showing up back in June, proving that sometimes a build just needs the right elephant to justify running it. It's not going to headline any decklist, but as a free inclusion in an Elephant-heavy shell, the upside costs you nothing.

2
6 34 14 14 Sword of the Ages ▲
Legends
2
7 N/A N/A 6 Diamond Valley ●
Arabian Nights
7
8 N/A N/A 1 Bone Flute ●
The Dark
8
9 17 11 9 Takklemaggot ▲
Legends
5
10 13 6 16 Evil Eye of Orms-by-Gore ▲
Legends
6
11 N/A N/A 1 Sorrow's Path ●
The Dark
11
12 N/A N/A 3 Nightmare ●
ABU
12
13 N/A N/A 2 Adun Oakenshield ●
Legends
13
14 N/A N/A 2 Rukh Egg ●
Arabian Nights
14
15 N/A N/A 2 Eater of the Dead ●
The Dark
15
16 35 35 15 Knowledge Vault ▲
Legends
1
17 27 22 12 Enchantment Alteration ▲
Legends
1
18 19 43 5 Energy Tap ▲
Legends
3
19 N/A N/A 6 Skull of Orm ●
The Dark
19
20 5 3 7 Stone Calendar ▼
The Dark
2
21 N/A N/A 1 Killer Bees ●
Legends
21
22 N/A N/A 6 Aisling Leprechaun ●
Legends
22
23 16 12 7 Land Equilibrium ▼
Legends
1
24 37 17 9 Hell's Caretaker ▲
Legends
15
25 50 45 15 Living Plane ▲
Legends
1
26 N/A N/A 6 Jacques le Vert ●
Legends
26
27 N/A 33 5 Banshee ●
The Dark
27
28 4 25 4 Forethought Amulet ▼
Legends
4
29 47 23 4 City of Shadows ▲
The Dark
21
30 N/A N/A 1 Ley Druid ●
ABU
30
31 24 49 3 Powerleech ▼
Antiquities
1
32 45 30 5 Raging River ▲
ABU
30
33 22 26 8 Ifh-Biff Efreet ▼
Arabian Nights
22
34 46 50 5 Martyrs of Korlis ▲
Antiquities
34
35 N/A N/A 5 Stone Giant ●
ABU
35
36 1 N/A 2 False Orders ▼
ABU
1
37 N/A N/A 4 Power Surge ●
The Dark
37
38 N/A N/A 1 Xenic Poltergeist ●
Antiquities
38
39 41 31 3 Manabarbs ▲
ABU
31
40 N/A N/A 1 Fallen Angel ●
Legends
40
41 N/A N/A 1 Cyclopean Tomb ●
ABU
41
42 10 N/A 2 Triassic Egg ▼
Legends
10
43 N/A 29 2 Gaea's Liege ●
ABU
43
44 44 48 4 Master of the Hunt –
Legends
44
45 6 16 3 Farrel's Mantle ▼
Fallen Empires
6
46 9 15 11 Bottle of Suleiman ▼
Arabian Nights
9
47 14 7 18 Personal Incarnation ▼
ABU
7
48 15 5 20 Ali From Cairo ▼
Arabian Nights
2
49 26 38 3 Yawgmoth Demon ▼
Antiquities
26
50 39 N/A 2 Orgg ▼
Fallen Empires
39
This Mo. Last Mo. 2 Mo. Ago Mos Card
Edition
Peak
1 N/A N/A 1
False Orders ●
ABU
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False Orders

Debuting at #1, False Orders is a pure combat trick: played only during the declare blockers step, it rips a blocking creature out of combat entirely, and any attacker it was blocking alone becomes unblocked. Better yet, you can redirect that same blocker onto a different attacker of your choosing, turning one bad block into a much better one. It's a cheap, surgical way to blow out an opponent who committed to the wrong block.

1
2 44 17 9
Primordial Ooze ▲
Legends
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Primordial Ooze

Climbing from #44 to #2, Primordial Ooze is a one-drop that grows a counter every upkeep and forces a decision: pay the mana equal to its counters, or take that much damage yourself. Left unanswered, it turns into a serious clock on both players at once, since eventually neither side wants to keep paying. It rewards decks that can close the game before the math turns against them.

2
3 N/A N/A 1
Voodoo Doll ●
Legends
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Voodoo Doll

New to the index at #3, Voodoo Doll is a slow-burn artifact that stockpiles pin counters every upkeep, then lets you unleash all of that stored damage at any target for a steep but flexible activation cost. It's a ticking clock in both directions — wait too long and it detonates on you for free, tap it down at the right moment and it's a repeatable Lightning Bolt to the face.

3
4 25 11 3
Forethought Amulet ▲
Legends
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Forethought Amulet

Jumping from #25 to #4, Forethought Amulet asks for a steady stream of mana to stick around, but the payoff is a hard cap on burn: any instant or sorcery that would deal 3 or more damage to you gets knocked down to 2. Against a red-heavy table that leans on direct damage, this quietly turns their best removal and reach spells into a non-issue.

4
5 3 12 6
Stone Calendar ▼
The Dark
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Stone Calendar

Sliding from #3 to #5, Stone Calendar is unglamorous but efficient: every spell you cast costs up to 1 less, no restrictions on card type. It won't win the game on its own, but stacked into a deck full of cheap spells, that discount adds up fast and lets you consistently do just a little more than your mana would otherwise allow.

2
6 16 N/A 2 Farrel's Mantle ▲
Fallen Empires
6
7 1 27 15 Kormus Bell ▼
ABU
1
8 2 N/A 4 Indestructible Aura ▼
Legends
2
9 15 14 10 Bottle of Suleiman ▲
Arabian Nights
9
10 N/A N/A 1 Triassic Egg ●
Legends
10
11 4 38 3 Ichneumon Druid ▼
Legends
4
12 37 N/A 2 Hazezon Tamar ▲
Legends
12
13 6 25 15 Evil Eye of Orms-by-Gore ▼
Legends
6
14 7 26 17 Personal Incarnation ▼
ABU
7
15 5 2 19 Ali From Cairo ▼
Arabian Nights
2
16 12 1 6 Land Equilibrium ▼
Legends
1
17 11 5 8 Takklemaggot ▼
Legends
5
18 9 9 10 Righteousness ▼
ABU
9
19 43 49 4 Energy Tap ▲
Legends
3
20 10 N/A 2 Season of the Witch ▼
The Dark
10
21 19 8 6 Arena ▼
Promos
8
22 26 44 7 Ifh-Biff Efreet ▲
Arabian Nights
22
23 21 39 9 Juxtapose ▼
Legends
22
24 49 37 2 Powerleech ▲
Antiquities
1
25 13 10 9 Argivian Archeologist ▼
Antiquities
10
26 38 N/A 2 Yawgmoth Demon ▲
Antiquities
26
27 22 19 11 Enchantment Alteration ▼
Legends
1
28 28 N/A 2 Lesser Werewolf –
Legends
28
29 18 N/A 2 Reincarnation ▼
Legends
18
30 N/A N/A 1 Breeding Pit ●
Fallen Empires
30
31 N/A N/A 1 Petra Sphinx ●
Legends
31
32 32 N/A 4 Fungal Bloom –
Fallen Empires
32
33 20 4 4 Dwarven Catapult ▼
Fallen Empires
4
34 14 3 13 Sword of the Ages ▼
Legends
2
35 35 7 14 Knowledge Vault –
Legends
1
36 N/A N/A 1 Reset ●
Antiquities
36
37 17 15 8 Hell's Caretaker ▼
Legends
15
38 8 6 8 Worms of the Earth ▼
The Dark
6
39 N/A N/A 1 Orgg ●
Legends
39
40 40 N/A 2 Disharmony –
Legends
40
41 31 N/A 2 Manabarbs ▼
ABU
31
42 41 28 4 Pyramids ▼
Arabian Nights
28
43 39 32 7 Ashnod's Altar ▼
Antiquities
14
44 48 48 3 Master of the Hunt ▲
Legends
44
45 30 35 4 Raging River ▼
ABU
30
46 50 N/A 4 Martyrs of Korlis ▲
Antiquities
37
47 23 21 3 City of Shadows ▼
The Dark
21
48 47 29 23 Illusionary Mask ▼
ABU
2
49 36 16 13 Gauntlets of Chaos ▼
Legends
2
50 45 34 14 Living Plane ▼
Legends
1
This Mo. Last Mo. 2 Mo. Ago Mos Card
Edition
Peak
1 7 15 4
Land Equilibrium ▲
Legends
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Land Equilibrium

Holding steady at #1, Land Equilibrium is a quiet tax on greedy mana bases: if an opponent controls at least as many lands as you and tries to play another, they have to sacrifice one of their own instead. It doesn't do anything flashy, but against decks trying to ramp past you, it turns every extra land drop they take into a wash.

1
2 5 6 17
Ali From Cairo ▲
Arabian Nights
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Ali From Cairo

At #2, Ali From Cairo keeps you at 1 life instead of letting damage kill you outright — a small piece of insurance that buys you an extra turn against decks that expect to close the game in one big swing. It's easy to forget it isn't legendary, so a board with two or more copies can make you nearly impossible to burn out.

2
3 2 2 11
Sword of the Ages ▼
Legends
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Sword of the Ages

At #3, Sword of the Ages is a one-shot Fireball built into an artifact: sacrifice it along with any number of your own creatures, and it deals damage equal to their combined power to any target. It's a great way to turn a board of creatures that are about to die anyway into one enormous finishing blow.

2
4 13 45 2
Dwarven Catapult ▲
Fallen Empires
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Dwarven Catapult

Sitting at #4, Dwarven Catapult splits X damage evenly across every creature an opponent controls. It's tailor-made for punishing go-wide strategies — against a handful of small creatures it can wipe the whole board for a fraction of what dedicated removal would cost.

4
5 6 12 5
Takklemaggot ▲
Legends
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Takklemaggot

Rounding out the top 5 at #5, Takklemaggot is an aura that slowly kills whatever it's attached to, and when that creature finally dies, it can jump straight onto another one instead of just falling off. Stick it early and it becomes a recurring problem an opponent can't easily get rid of without giving up a creature outright.

5
6 16 16 6 Worms of the Earth ▲
The Dark
6
7 3 1 12 Knowledge Vault ▼
Legends
1
8 14 37 4 Arena ▲
Promos
8
9 16 19 9 Righteousness ▲
ABU
9
10 22 14 7 Argivian Archeologist ▲
Antiquities
10
11 N/A N/A 1 Forethought Amulet ●
Legends
11
12 9 9 4 Stone Calendar ▼
The Dark
9
13 30 N/A 2 Smoke ▲
ABU
13
14 50 43 8 Bottle of Suleiman ▲
Arabian Nights
14
15 26 29 6 Hell's Caretaker ▲
Legends
15
16 2 7 11 Gauntlets of Chaos ▼
Legends
2
17 17 30 7 Primordial Ooze –
Legends
17
18 19 22 8 Cyclopean Tomb ▲
ABU
18
19 1 5 9 Enchantment Alteration ▼
Legends
1
20 7 13 16 Gaea's Liege ▼
ABU
7
21 N/A N/A 1 City of Shadows ●
The Dark
21
22 10 11 5 Martyr's Cry ▼
The Dark
10
23 11 N/A 2 Nova Pentacle ▼
Legends
11
24 33 21 8 Cleansing ▲
The Dark
21
25 25 20 13 Evil Eye of Orms-by-Gore –
Legends
25
26 18 24 15 Personal Incarnation ▼
ABU
18
27 15 17 13 Kormus Bell ▼
ABU
15
28 49 N/A 2 Pyramids ▲
Arabian Nights
28
29 4 8 21 Illusionary Mask ▼
ABU
2
30 29 32 19 Word of Command ▼
ABU
11
31 20 28 21 Skull of Orm ▼
The Dark
20
32 N/A 14 5 Ashnod's Alter ●
Antiquities
14
33 48 N/A 2 Rabid Wombat ▲
Legends
33
34 12 3 12 Living Plane ▼
Legends
1
35 45 N/A 2 Raging River ▲
ABU
35
36 N/A N/A 1 Instill Energy ●
ABU
36
37 19 32 4 Powerleech ▼
Antiquities
19
38 N/A N/A 1 Ichneumon Druid ●
Legends
38
39 49 31 7 Juxtapose ▲
Legends
22
40 40 41 9 Colossus of Sardia –
Antiquities
40
41 22 N/A 2 Banshee ▼
The Dark
22
42 8 4 8 Candelabra of Tawnos ▼
Antiquities
4
43 24 10 14 Khabal Ghoul ▼
Arabian Nights
1
44 26 33 5 Ifh-Biff Efreet ▼
Arabian Nights
26
45 50 49 4 Living Artifact ▲
ABU
45
46 44 44 17 Lich ▼
ABU
31
47 50 N/A 2 Planar Gate ▲
Legends
47
48 N/A N/A 1 Master of the Hunt ●
Legends
48
49 N/A 50 2 Energy Tap ●
Legends
49
50 N/A N/A 1 Bartel Runeaxe ●
Legends
50
This Mo. Last Mo. 2 Mo. Ago Mos Card
Edition
Peak
1 27 15 14
Kormus Bell ▲
ABU
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Kormus Bell

Kormus Bell reclaims the top spot this month after sitting at #27 in May. Its ongoing effect that turns all Swamps into 1/1 black creatures opens the door to synergy with anthem-style effects like Bad Moon, and in Singleton formats it can quietly assemble a wide, hard-to-answer board of creature-lands.

1
2 N/A N/A 3
Indestructible Aura ●
Legends
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Indestructible Aura

Coming in at #2 is a fresh entry: Indestructible Aura, a new addition to the index. Players are catching on that it makes for a sneaky combat trick immune to blue or red counterspells — and there's a bit of irony baked in, since despite the name it doesn't stop destroy effects and isn't technically an aura.

2
3 12 9 5
Stone Calendar ▲
The Dark
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Stone Calendar

At #3, Stone Calendar jumps up from #12. The mana savings are small on their own, but since the effect stacks over time it can add up fast — decks built around Titania's Song have reportedly started leaning on it as a payoff piece.

2
4 38 N/A 2
Ichneumon Druid ▲
Legends
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Ichneumon Druid

#4 is a big riser: Ichneumon Druid climbed all the way from #38. It's still under the radar for a lot of players, and while its mana cost is on the steep side, its ability to punish opponents for stacking up instants gives it real teeth against counterspell-heavy decks.

4
5 2 5 18
Ali From Cairo ▼
Arabian Nights
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Ali From Cairo

Rounding out the top 5 is Ali From Cairo, sliding down from #2 to #5. It's still a formidable threat — plenty of players forget it isn't legendary, so a board with more than one copy can spiral out of control fast without access to mass removal.

2
6 25 25 14 Evil Eye of Orms-by-Gore ▲
Legends
6
7 18 14 16 Personal Incarnation ▲
ABU
7
8 6 16 7 Worms of the Earth ▼
The Dark
6
9 16 19 9 Righteousness ▲
ABU
9
10 N/A N/A 1 Season of the Witch ●
The Dark
10
11 6 12 7 Takklemaggot ▼
Legends
5
12 1 7 5 Land Equilibrium ▼
Legends
1
13 10 22 8 Argivian Archeologist ▼
Antiquities
10
14 3 2 12 Sword of the Ages ▼
Legends
2
15 14 50 9 Bottle of Suleiman ▼
Arabian Nights
14
16 N/A N/A 1 Farrel's Mantle ●
Fallen Empires
16
17 15 26 7 Hell's Caretaker ▼
Legends
15
18 N/A N/A 1 Reincarnation ●
Legends
18
19 8 14 5 Arena ▼
Promos
8
20 4 13 3 Dwarven Catapult ▼
Fallen Empires
4
21 39 49 8 Juxtapose ▲
Legends
22
22 19 1 10 Enchantment Alteration ▼
Legends
1
23 21 N/A 2 City of Shadows ▼
The Dark
21
24 13 30 3 Smoke ▼
ABU
13
25 11 N/A 2 Forethought Amulet ▼
Legends
11
26 44 26 6 Ifh-Biff Efreet ▲
Arabian Nights
26
27 33 48 3 Rabid Wombat ▲
Legends
27
28 N/A N/A 1 Lesser Werewolf ●
Legends
28
29 20 7 17 Gaea's Liege ▼
ABU
7
30 35 40 3 Raging River ▲
ABU
30
31 N/A N/A 1 Manabarbs ●
ABU
31
32 N/A N/A 3 Fungal Bloom ●
Fallen Empires
32
33 41 22 3 Banshee ▲
The Dark
22
34 22 10 6 Martyr's Cry ▼
The Dark
10
35 7 3 13 Knowledge Vault ▼
Legends
1
36 16 2 12 Gauntlets of Chaos ▼
Legends
2
37 N/A N/A 1 Hazezon Tamar ●
Legends
37
38 N/A N/A 1 Yawgmoth Demon ●
Antiquities
38
39 32 N/A 6 Ashnod's Alter ▼
Antiquities
14
40 N/A N/A 1 Disharmony ●
Legends
40
41 28 49 3 Pyramids ▼
Arabian Nights
28
42 47 50 3 Planar Gate ▲
Legends
42
43 49 N/A 3 Energy Tap ▲
Legends
3
44 17 17 8 Primordial Ooze ▼
Legends
17
45 34 12 13 Living Plane ▼
Legends
1
46 N/A N/A 6 Elephant Graveyard ●
Arabian Nights
22
47 29 4 22 Illusionary Mask ▼
ABU
2
48 48 N/A 2 Master of the Hunt –
Legends
48
49 N/A N/A 1 Powerleech ●
Antiquities
1
50 N/A N/A 3 Martyrs of Korlis ●
Antiquities
37
▲ up since previous month ▼ down since previous month ● new this month